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Every Chocobo goes through,
what I consider,
6 Stages of Age Development.
Every site seems to use its own particular variation of this system, but
mines the best *^^*.
Stage 1: Egg
Chocobo spends Day 1-3 in a dormant mode directly after trading the Egg
to the VCS caretaker. During this period of time, you cannot put
the Chocobo on a Careplan, and
the only sort of attention you can give the
unborn Chick is just
watching it.
A few tests have shown that watching the Egg 100 times should place your
Chick at Regards as Parent by the time it hatches.
This may have been modified, though, since I last checked.
Stage 2: Adolescence
At Day 4, your egg hatches and an adorable baby pops out.
The Adolescent years run from Day 4-18. During this period of
time, you may read stories to your Chick, or bring it out on Short
Walks.
You may set your Chick on a couple different Careplans now:
Taking a Walk: Physical
Careplan increasing Strength and Endurance, while lowering Discernment
and Receptivity.
Listening to Music:
Mental Careplan increasing Discernment and Receptivity, while lowering
Strength and Endurance.
Starting on Day 5, you need to start feeding your Chocobo. Pastes,
Carrots, and Greens are all possible kinds of food you may choose from.
Check out the Food Page
to see your choices and how they affect stats and affection.
Stage 3: Teen
Now the Stage that everyone can't wait for: the Teen Stage, where
you can finally see what color your Chocobo is! Tail feathers
indicate the Chocobo's color. Most of the Colors are easy to
distinguish. Some monitors may have settings on too dark, making
it hard to distinguish between black and blue tailfeathers.
White endpoints mean the Chocobo will be yellow.
This Stage begins on Day 19.
You will see many new Careplans appearing in the menu:
Exercising Alone:
Increasing just Strength, while lowering Discernment and Receptivity.
Exercising in a group:
Increasing just Endurance, while lowering Discernment and Receptivity.
Playing with Children:
Increasing Discernment, while lowering Strength and Endurance.
Playing with Chocobos:
Increasing Receptivity, while decreasing Strength and Endurance.
Carrying Packages:
Increasing Strength and Endurance, while lowering Discernment and
Receptivity.
Exhibiting to the Public:
Increasing Discernment and Receptivity, while lowering Strength and
Endurance.
* I recommend one of the last 2 Careplan options as they provide the
most noticeable attribute increases. In fact, I use them all
through Adulthood as well.
You may also bring your Chocobo on Medium Walks and Race
them in your Caretaking Cutscenes as well. Medium Walks will
increase affection, while the Races will help out your chocobo's
Strength. Winning 3 Races also provides you with a new Story to
learn Auto-Regen.
Stage 4: Adulthood
At Day 29, your Chocobo is officially an Adult.
And what's so cool about that? Now you can
call it and ride it around!
Plus it's this stage where you will see if your Chocobo has any
additional Aesthetic Features.
If Discernment is at least Average by Day 29, your Chocobo acquires a
Raptor Beak as well as elongated Head Feathers.
If Strength is at least Average by Day 29, you'll notice bigger feet and
fuller tail plumage.
The last couple Careplans are also finally released as well:
Delivering Messages:
Greatly improves Strength, while lowering Receptivity.
Digging for Treasure:
Greatly improves Discernment, while lowering Endurance.
Acting in a Play:
Greatly improves Receptivity, while lowering Strength.
* These 3 Careplans are designed to focus on 1 particular stat.
The boost to that one stat is quite noticeable, however there is a large
negative affect on Affection. |
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Stage 5:
Senior
Your Chocobo becomes a Senior at day 64, resulting in a drastic
decay of Stat Improvement. It is possible to still increase stats,
but I'd like to stress the Increase is Incredibly lowered.
At around Day 90, your Chocobo completely loses the ability to increase
stats, unless you use special
Chocobo Buck Stat Programs.
Stage 6:
Retirement
At Day 129, your Chocobo has entered Auto-Retirement and you can no
longer look after it
at your local Stable. Keep in mind, you can actually retire your
Chocobo whenever you'd like. It's just Day 129 is the maximum age
your Chocobo can reach.
Upon Retirement, you receive a Plaque for
your Mog House, and a VCS Card. You may still call your Chocobo
like you normally do with your whistle. Your VCS Card allows you
to assign that particular Chocobo to your whistle
if you have more than one. You can also print
out Chocobo Cards for breeding purposes with trading this VCS Card to
your VCS caretaker.
You may also use the Card to choose which Chocobo you want to Race (in
Chocobo Races). It's very important for you to keep this Card in a
special location, because once you lose it, you can't recover it.
Progression of Attribute Advancement
During your Chocobo's Development, you'll
(hopefully) see an improvement in its Stats.
Food, the
type of Careplan
System it uses, taking your Chocobo on Walks and Keeping its
Affection
high, Competing it in Races,
Reading it Stories, even your
Honeymoon Package - all directly
impact the tempo at which your Chocobo's Attributes Increase.
Below is the Progression of Stats and how many points are needed to
obtain this level.
Explaining the Point system becomes very technical and long-winded so
I'll just, for the time being, explain that every food gives a certain
amount of Stat Points, as well as a Careplan followed and a Race done.
For Instance, Celerity Salad assigns +4 points to Discernment only.
Vomp Carrots assign +1 points to both Endurance and Strength, while
Zegham Carrots assign +1 points to Discernment and Receptivity.
Poor: 0-31
Substandard: 32-63
A bit deficient: 64-95
Average: 96-127
Better than average: 128-159
Impressive: 160-191
Outstanding: 192-223
First-class: 224-255
Each Attribute is assigned one of the above levels, therefore a normal
situation could be as follows.
Strength: Better
than average
Endurance: Impressive
Discernment: Poor
Receptivity: Poor
I have been able to advance from Average onward in an ideal situation
between stat levels every 4 - 5 days. I have noticed there seems
to be a minimal cap of time that your Chocobo is able to advance to its
next Stat level. This is most likely due to the fact its
impossible to acquire a certain amount of points in a certain amount of
time. But it also seems to me, there is an actual minimal time
assigned to cap advancement.
This would surely prevent the Chocobo from finishing a program much
faster than SE's protocol calls for.
First-class is the highest Stat level your Chocobo can achieve,
and may acquire it in 2 separate stats. There is an additional
buffer after acquiring First-Class that your Chocobo can attain
as well.
Because the progression of Attribute advancement depends mainly
on the
1. Careplan
system you follow
as well as
2. The
Food it consumes
I highly recommend you check out these
relevant pages. |